Website powered by

Mia, Ash Hunter

Original Concept by Hans Chen:
https://www.artstation.com/artwork/VyZ31n

A cool character with fun shapes that I thought would help me get a good understanding of what makes a design good for 3D and how to adapt when it has issues transitioning. While also trying to pull it a bit closer to an Overwatch style.

Turnaround and wireframe at 32k polys

Original done by Hans Chen

Original done by Hans Chen

High poly sculpt in Blender

High poly sculpt in Blender

Body texture, 2k

Body texture, 2k

Bow texture, 2k

Bow texture, 2k

Hair texture, 2k

Hair texture, 2k

Additional texture used on meshes that need to have their back faces shown, for easy adaptability to Unreal Engine, 2k

Additional texture used on meshes that need to have their back faces shown, for easy adaptability to Unreal Engine, 2k